Thursday, 17 May 2012

Insecurity...

Oh - THERE'S security...! (*Grin*)
Still trying to decide at what point to release a play-test version... that is, one with some actual content to be tested! (*Wry grin*)


With level 1 all-but-complete, I could release that much - but still fear that it would 'spoil the fun' (and kill the 'mood' the game tries to build) when the time comes for the full release.


Perhaps a small, dedicated pool of play-testers who wouldn't mind stumbling over all the bugs and not-yet-released content is the best answer... but where on earth would I find volunteers for such a hazardous and unrewarding venture...? (*nudge, nudge, wink wink...*)

Gunny

Tuesday, 15 May 2012

Additional DL Link

Some people have mentioned problems with downloading - here is an additional link:


http://www.4shared.com/file/0kDPoqvU/Outpost001b.html

Teaser Download

A 'teaser' is now available, just to give an overview of the 'look' and 'backstory' for the game:


http://turbobit.net/ktbbwaxjcq0i.html

To play this game, the RAGS game engine is needed - it can be downloaded from:


http://www.ragsgame.com/Downloads.aspx


Please - feel free to let me know what you think!


(*Grin*)

Saturday, 12 May 2012

I.D. Card



Just a 'teaser' - the ID/Access Card for the player/character.

This is who you will be within Outpost - at least, to START...

(*Grin*)

Friday, 11 May 2012

Of Forms and Fates...


With Chapter 1: Arrival nearing completion, I thought it time to discuss some of the various 'transformations' (mental and/or physical) that will drive all later chapters - specifically, how they can lengthen/shorten the overall game-play in Outpost. The 'base' form in which the player/reader begins is male, and it is (at least theoretically) possible to end the game in the same form... and said path to that form is both the longest and most difficult 'single storyline'. (In truth, however, it is highly unlikely that the player will manage that route in a single play-through; more likely, it will require considerable 'save scumming' around so-called 'bad ends'...)


However, it is not an 'either/or' proposition; there are going to be MANY 'variable' game-play paths (storylines) that will let the player/reader continue all the way through - although, of course, different forms will lead to different endings. Any of these 'full length' story-lines should take a few hours to play through; adding in encountering, then 'save scumming' around 'bad ends' will increase the game-play of any given path.


If you are like myself in this particular instance, you'll try to see ALL story-lines and possible 'bad ends'... an endeavor that should take days for you to accomplish...


...and will take considerably longer for me to finish writing, illustrating and programming.


Which brings me to the inevitable question: when to do releases. At the moment, I'm thinking of releasing an updated version at the end of every chapter... but I fear this might 'lessen' the impact of being able to play-through the game as a whole: it is, after all, being designed as  a coherent story, when all is said and done.


Maybe some form of 'limited release' for play-testing purposes...?


I'll need to think about it some more...





'Beneath a bruised and angry sky, the automated freight train hurtles in eerie silence across the lifeless alien plain...'


So begins Outpost, the new game I am developing on/for the RAGS system. Although, to be honest, I don't really consider these sorts of projects 'games', really... instead, I prefer to call them 'interactive fiction', as that seems quite a bit more accurate.

Part mystery, part science-fiction, and whole erotic, (so, adults only, please! *Grin*), Outpost will be a dark and oft-times disturbing work of adult fiction, and will cast you, the player/reader in the starring role. Featuring themes such as TG, MC, BE, BDSM and a entire alphabet soup of other niches and fetishes, this story with it's many and diverse paths will certainly not 'appeal' to everybody... but therein lies much of the story, for the 'ending' of the story may indeed be horrific, should the player choose... poorly.


On the other hand, by the same token, the game/story will allow the player/reader, should they so choose, to explore some of the... darker paths of sexuality, in many and varied possible combinations - all with 'in-world' consequences, but without any of the nasty real-world consequences.


Pure escapism at it's darkest, grittiest, most mysterious finest - that, in a nutshell, is what Outpost is being written to deliver.


Coming soon to a computer screen near YOU!


Anybody wishing to graciously fund this project via donation may do so via PayPal, using the recipient email address of: Gunny_one@yahoo.com


The same e-mail address may be used to contact me with comments, questions or suggestions regarding the game.


More updates and further information to be posted soon.


Gunny