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| Oh - THERE'S security...! (*Grin*) |
With level 1 all-but-complete, I could release that much - but still fear that it would 'spoil the fun' (and kill the 'mood' the game tries to build) when the time comes for the full release.
Perhaps a small, dedicated pool of play-testers who wouldn't mind stumbling over all the bugs and not-yet-released content is the best answer... but where on earth would I find volunteers for such a hazardous and unrewarding venture...? (*nudge, nudge, wink wink...*)
Gunny

*wanders in* Enh, it could go either way. I, for example, say go with public releases, as that will give you the widest amount of feedback you would want.
ReplyDeleteI understand not wanting to destroy the feeling of the game, but it's like this: With the knowledge that a player will have to play from the beginning again and again for each new release, you're not really ruining the atmosphere with it, seeing as it shouldn't be that hard to get it back. That is, however, my own opinion on it.
Which could be different then yours, and every other persons, of course.
That said; I wouldn't mind being a playtester, either way. :D
Vengeance1701 here, would love to playtest this:) Hit me up on TFGamesSite!
ReplyDeleteI like to play unfinished games. I never beta-tested before, but i really want to try. If that's okay with you, you can find me on TFGamesSite or write me at gmail.
ReplyDeleteI actually haven't tried your game yet, but honestly I have no problem playing a gaming from the begining again everytime a new beta is released. That being said if you choose to go with the limited "player-testing" route I'd be more than happy to be a tester. PM at hypnopics or TFGamesSite (I go by the same name here and at both sites.)
ReplyDeleteI'm sure you can find lots of people interested in helping to test it, myself included. :)
ReplyDeleteAm on hypnopics
Is this game still being worked on?
ReplyDelete